Kerbal Space Program will use Vehicle Physics Pro
Kerbal Space Program (KSP) will use Vehicle Physics Pro for their wheel and vehicle simulations in the upcoming Unity5-based KSP release. Felipe Falanghe (HarvesteR) wrote in the KSP development blog...
View ArticleVehicle Physics Pro latest updates
After having dedicated some time to Edy’s Vehicle Physics (with great results!), I’m now giving a push to Vehicle Physics Pro. Early Access licensees, this is of interest to you! I’ve committed several...
View ArticleMadrid Games Week!
I’ll be at Madrid Games Week next week (October 1st-4th) showing the latest developments with Vehicle Physics Pro. If you’re attending the event, feel free to come by and say hi! Find me at the Gamelab...
View ArticleVehicle Physics Pro enters the Beta stage!
I’ve spent the past weeks working intensely on organizing files, refactoring code and writing documentation for moving VPP to the Beta stage. The project is already mature and bug-free enough to be...
View ArticleAnti-roll bars exposed
I’ve just implemented anti-roll bars in Vehicle Physics Pro. Here you can see the effect of this component graphically: In this chart the horizontal axis is time and the vertical axis is the distance...
View ArticleThe Big Development Update on Vehicle Physics Pro
Finally, the code and features in Vehicle Physics Pro are ready to be released. I’m now completing the kit with the demo scenes, sample vehicles, scenarios, art, etc. as well as tutorials and feature...
View ArticleVehicle Physics Pro November 2017 Update
This post contains instructions for upgrading existing projects that use Vehicle Physics Pro to the latest November 2017 version that will be deployed next Friday 10th November at 10am UTC. Licensees...
View ArticleVehicle Physics Pro new licensing model
Vehicle Physics Pro is now a production-grade, state-of-the-art vehicle modeling suite, which can withstand professional customer scrutiny. It’s actually being used by major companies around the world...
View Article2019-01-25 Compatibility Upgrade for Vehicle Physics Pro
Recent commits to VPP repositories have changed the GUIDs for some components. As result, updating VPP in your project will cause several missing references in your project. I’ve prepared a one-time...
View ArticleVehicle Physics Pro demos released!
I’ve just released the two first demos of Vehicle Physics Pro. You can now try the best vehicle dynamics simulation available for Unity 3D. Downloads available here:...
View Article